Twenty Sided creates a procedural city with C++ and OpenGL

Change of pace. In the last week I’ve had an idea clawing at the back of my head, and it’s clear the thing isn’t going to leave me alone until I do something with it. I don’t usually blog about my little programming projects (with the exception of the Terrain Project) because I like to imagine this site has some sort of focus, but the choice here is for me to blog about this or leave the site fallow for a week. So I’m blogging it. Perhaps you’ll find it entertaining anyway.

via Twenty-Sided

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